

It did a great job extracting resources I needed graphically. Then I turned to a tool called Unity Assets Bundle Extractor. Since resource extraction has not been implemented at this moment, Disunity couldn’t be my choice.

Disunity has been refactored, and remaining work is still in progress (at least the moment I write this article). I thought I could extract assets I needed with existing tools (e.g. DISCLAIMER: I will not tell you details about encryption. Original assets were encrypted with known algorithm and key.I accepted the challenge, but things were far more complicated than I expected. Someone asked me if I could extract some images from a popular Chinese mobile game. Posted at Comments Learn something Project. (even though I'll thank you again anyway.Deep dive into UnityFS: structure and implementation But it would be helpful for me not having to wait once I'm ready to rip the sprites. I don't really need to know this urgantly, as I've just started working on the game, and I'm still trying to figure out the basic story and level design parts. And also tell me step by step how to rip the sprites (or post a link to a really good tutorial). But that might have just been their way of working around the original method. But I have no idea how one would open that.Īlso from what I've understood from a couple other tutorials, it just consists of playing the game and using a program that takes screenshots really quickly. But some of the ripping tutorials also mentioned opening ROMs? And I have no clue what that means, so I googled it. Captain Claw is a PC game, so there's no emulator needed. Which is what the sprite sheet tutorial I looked at (on ) mentioned vaguely.Īnd I really want to know how to do it. And from what I understand, it is a way of somehow taking the sprite files used in the game and extracting them.

This desire is mostly just due to my childhood attachment to the game, and therefore I really want to make my game seem like a sequel of a sort, and maybe make references to the Captain Claw character.Īnyway, while I was searching up tips on makingsprite sheets, I found out about something called sprite ripping. And I really want it to have the same running animation and some other animations as Captain Claw. So I want to make a side-scroller platformer that resembles Captain Claw.
